Aion: First Impressions Part Deux
In the world of movies, music, in fact, all forms of media, it is often difficult to tell when something is deserving of a sequel. A lot of movies have open endings, and if their ultimate fate is not decided by a saturday morning cartoon, such as Godzilla, then...wait. What am I talking about? Sorry, I was spacing out for a minute. Moving on. This is the second part to my first impressions review on Aion: The Chinese Tower of Eternity, the Beta. There are some things that were not discussed in my previous post, which are an important part of gameplay. Since I did not want to completely obliterate any articles below mine with a humongous wall of text, I decided to add a second part on here describing combat, classes, and an actual description of the flying system(not a praise).