Away from the leveling grind of games
There are purely social games out there, There and the Sims, among others. They have no combat; they focus on the socialization and red war gold of the players. What do they have that games, like Seed, do not? What could be done differently to encourage people away from the leveling grind of games? These are tough questions because they lead to an even tougher one. What makes a good game?