Lead to an even tougher one
There are purely social games out there, There and the Sims, among others. They have no combat; they focus on the socialization and roleplaying of the players. What do they have that games, like Seed, do not? What could be done differently to encourage people away from the leveling grind of games like La Tale Ely? These are tough questions because they lead to an even tougher one. What makes a good game?