Players wind up attributing personalities
We have looked at doing this from a bunch of different angles and there is just no getting around how complex something like this would be to cover all of the cases. The number of permutations involved with your Forsaken World Gold Bridge Officers is pretty boggling. As a quick example just think about how differently we would need to write text for a typical Human, Vulcan, Klingon, Liberated Borg or that weird Bridge Officer you made with the flat head, scaled neck, and bulging eyes. On top of that a fair number of players wind up attributing personalities or stories to their Bridge Officers.