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Home » Site News » Shadow of Legend : Cyclone ...

Shadow of Legend : Cyclone Archer Sufferings

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Dear SOL Team,

Hey I'm Patz a cyclone archer on Tritess server.
I've been playing SOL for the past two months. So far a friend of mine called Casiopia same class and I have noticed some issues with the game regarding cyclone archer class kindly to check the following:

1- In Errantry bookseller the book for the Archery skill is called Multiple Shooting and he has the same description as the one for Multiple Shooting shift-1 skill.

2-Also in Errantry bookseller the book for the Animal Arrow skill is called Magic Arrow, all other books are called same as skills name.

3-We also have skills with same names like Hypermatropia so it's realy confusing while u buy them from players or in auction. It's not cool to buy a Hypermatropia lvl 1 for 400k and u find out that it's a lvl 1 basic skill while u thought it was Hypermatropia shift 3 skill.

4-Also with Hypermatropia the description of the skill when we click the small icon on the top left corner shows: "Disregard 0 armor defense on the target when launching attack" while this skill is suppose to disregard 20% of the target's armor at lvl 1 and 30% at lvl2.

5-When activated the Skill Archer Impress shows only as lvl 1 in the small icon near the character's image on the top left corner even when it's at lvl 2, 3 or higher.  All other skills show the correct lvl in icon.

6-For the skill Enhanced Multi-shooting if we may ask further information of the amount of damage added to multi-shooting on lvl 1 and lvl 2.

7-This is the most important issue we have faced so far. We all know that SOL is an equipment based game, so no equipment mean weak player.
And the only way we can have equipments, disregarding buying them from players, is by crafting our class equipments. But in order to craft them we need to have materials, and this is our main problem. It seems that cyclone archer or maybe archer in general don't pickup much materials while boting as much as other type of caracters. It's like the character has a priority on killing the mobs rather than picking the materials so a 5 hours boting in grave lvl 4 would end up with 30 or 50 g1 from each type of materials, while other type of players like Monk in that time can get 600 g1. Not counting the items that we can also have. It's really unfair for archers. While the cost of armor is the same for all races at the same lvl.

We as players have the rights and duty at same time to enlighten these issues for u so u can fix them or maybe enlighten us if we are mistaken about them. I know that some of them are just Display issues, but we have decided to post them so that new players won't have hard time buying a book nor knowing what their skill does. But for the 7th problem posted we really and as soon as possible need to find out why is this happening and why archers don't pickup much items while we pay the same price it's not normal to pay as other characters and not to be able to  gather as much as they can. We are having difficult time crafting our armors and need to use other players and bot next them so we can get materials. If it's a bug we urge u to fix it as soon as possible, or if it's preconfigured for archers not to pickup we find that it's not faire for us. And demand a clarification and a good reason why it is like that.