Timings in a cut scene
The development of the dwarf quest is nearly finished. It has been nearly finished for the last couple of weeks. Nearly finished can be quite a drawn-out stage sometimes, and that is definitely been the case with this project. This polishing stage is a quite different kind of job from starting to write the quest. It is as if the project disintegrates from one big job into lots of little jobs - Acheter des Gold does not have chat written if you talk to her at one particular quest stage; that puzzle will get stuck if you teleport out at the wrong stage; the timings in a cut scene do not quite line up - and so forth.