WOW GOLD has completely changed the organization.
It's not just translation and localization, they view a new language as an ongoing commitment to all the players on those servers. The technical services group is dedicated to getting every patch to the players. Patch 3.1 pushed some 4.7 petabytes of data to the players. QA has to test every patch they release, and there are actually 126 types of patches (streaming, universal, incremental) that all have to be updated and supported. A monumental task, Brack says.The Web team was Brack's next group to discuss, a team responsible for managing a host of websites, online stores, the WoW Armory, and promotional materials. The mobile technologies team at Blizzard is grouped under this umbrella as well, and Brack calls out the mobile armory and the mobile authenticator as products they've previously released. They currently manage some 900,000 web files.As an organization, World of Warcraft utilizes 20,000 computer systems, 1.3 petabytes of storage, and more than 4600 people. "Operating an online game is about more than just game development." Pearce hopes that the importance of these non-development groups is obvious, especially given the explosive growth of the company over the last five years. "WOW GOLD has completely changed the organization", and it wouldn't have been possible without the departments that they'd singled out.Almost all players have run into the very annoying issue where you can not enter an instance due to the servers being full.Blizzard has now announced that this should be greatly reduced in North America, as Crygil from Blizzard announced.