Wow gold players don't spend much effort balancing PvP.
Crowd control should not dominate Arenas. Healing should not dominate Arenas.My point was that we don't give every spec the ability to stunlock, sheep or silence. And we're not going to. But those specs still need to feel like they can contribute in an Arena. Understanding the concerns now, I should have said something more like "It should still be possible for warriors and shamans to take on and sometimes defeat healers (even if it takes 2v1 or 3v1 or whatever)." Crowd control should not be the dominant factor in Arenas. Neither should burst damage.I will just leave it at this: When you put a healer on your team, you need to feel that the DPS you lose from not having another DPS class is more than offset by the survivability brought by the healing. I'm cool with all damage teams existing, so long as there aren't too many of them and they take big risks from neglecting healing.We do take them into consideration. For example, we do put some thought into the structure of the talent trees based on when classes get new abilities.Part of the whole design of heirloom items was to give players who have reached max level a reason to go try another (for some of us, yet another) class.Wow gold players don't spend much effort balancing PvP or PvE for levels below the max level, since nearly all player balance concerns are about max level.I'll look into the healer ring issue.I have given an ETA and I will give another one. It will be a long time.